1850 Pts - Grey Knights - Nick Nanavati`s Grey Knights 14th Seed

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1850 Pts - Grey Knights - Nick Nanavati`s Grey Knights 14th Seed
1850 Pts - Grey Knights - Nick Nanavati's Grey Knights 14th Seed
Adepticon 2012
Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
HQ: Ordo Xenos Inquisitor (1 , 55 pts)
Ordo Xenos Inquisitor
1
4
4
3
3
3
4
3/4
10
4+
55
(C:GK, pg. 44); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Carapace
Armour; Psychotroke Grenades; Rad Grenades; Bolt Pistol; Chainsword; Independent Character; Stubborn
HQ: Inquisitor Coteaz (1 , 100 pts)
Inquisitor Coteaz
1
4
4
3/6
3
3
4/1
3
10
2+
100
(C:GK, pg. 45); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Artificer Armour;
Psyber- Eagle; Bolt Pistol; Master-crafted Nemesis Daemonhammer; I've Been Expecting You; Independent
Character; Psyker (Mastery Level 2); Spy Network; Stubborn; Dark Excommunication; Hammerhand;
Sanctuary
Elite: Purifier Squad (6 , 186 pts)
Purifier Squad
1
186
(C:GK, pg. 31); Unit Type: Infantry; Brotherhood of Psykers; Combat Squads; Fearless; Preferred Enemy
(Daemons); The Aegis; Rhino; Cleansing Flame; Hammerhand
Knight of the Flame
1
4
4
4
4
1
4
2
9
3+
[24]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Purifier
2
4
4
4
4
1
4
2
9
3+
[68]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Purifier
1
4
4
4/8
4
1
4/1
2
9
3+
[29]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Purifier
1
4
4
4
4
1
4
2
9
3+
[24]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Rhino
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[41]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire
Points: 1 (2 models); Smoke Launchers; Searchlight; Storm Bolter; Psychic Pilot; Repair; The Aegis;
Fortitude
Elite: Purifier Squad (6 , 186 pts)
Purifier Squad
1
186
(C:GK, pg. 31); Unit Type: Infantry; Brotherhood of Psykers; Combat Squads; Fearless; Preferred Enemy
(Daemons); The Aegis; Rhino; Cleansing Flame; Hammerhand
Knight of the Flame
1
4
4
4
4
1
4
2
9
3+
[24]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Purifier
2
4
4
4
4
1
4
2
9
3+
[68]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Purifier
1
4
4
4/8
4
1
4/1
2
9
3+
[29]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Purifier
1
4
4
4
4
1
4
2
9
3+
[24]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Rhino
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[41]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire
Points: 1 (2 models); Smoke Launchers; Searchlight; Storm Bolter; Psychic Pilot; Repair; The Aegis;
Fortitude
Troops: Grey Knight Strike Squad (6 , 171 pts)
Grey Knight Strike
1
171
Squad
(C:GK, pg. 28); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat
Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Razorback; Hammerhand; Warp Quake
Justicar
1
4
4
4/8
4
1
4/1
2
9
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Grey Knight
1
4
4
4
4
1
4
1
8
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Grey Knights
3
4
4
4
4
1
4
1
8
3+
[60]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[51]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire
Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Heavy Bolter; Psychic Pilot;
The Aegis; Fortitude
Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.
Download it for FREE at http://www.wolflair. com!
Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
Troops: Grey Knight Strike Squad (6 , 171 pts)
Grey Knight Strike
1
171
Squad
(C:GK, pg. 28); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat
Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Razorback; Hammerhand; Warp Quake
Justicar
1
4
4
4/8
4
1
4/1
2
9
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Grey Knight
1
4
4
4
4
1
4
1
8
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Grey Knights
3
4
4
4
4
1
4
1
8
3+
[60]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[51]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire
Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Heavy Bolter; Psychic Pilot;
The Aegis; Fortitude
Troops: Grey Knight Strike Squad (6 , 171 pts)
Grey Knight Strike
1
171
Squad
(C:GK, pg. 28); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat
Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Razorback; Hammerhand; Warp Quake
Justicar
1
4
4
4/8
4
1
4/1
2
9
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Grey Knight
1
4
4
4
4
1
4
1
8
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Grey Knights
3
4
4
4
4
1
4
1
8
3+
[60]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[51]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire
Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Heavy Bolter; Psychic Pilot;
The Aegis; Fortitude
Troops: Grey Knight Strike Squad (6 , 171 pts)
Grey Knight Strike
1
171
Squad
(C:GK, pg. 28); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat
Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Razorback; Hammerhand; Warp Quake
Justicar
1
4
4
4/8
4
1
4/1
2
9
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer
Grey Knight
1
4
4
4
4
1
4
1
8
3+
[30]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon
Grey Knights
3
4
4
4
4
1
4
1
8
3+
[60]
Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[51]
(C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire
Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Heavy Bolter; Psychic Pilot;
The Aegis; Fortitude
Troops: Inquisitorial Henchmen Warband (7 , 105 pts)
Inquisitorial Henchmen 1
105
Warband
(C:GK, pg. 48-51); Unit Type: Infantry
Death Cult Assassin
7
5
3
4
3
1
6
2/3
8
5+/5
[105]
(i)
(C:GK, pg. 49); Unit Type: Infantry; Flak Armour; 2x Power Weapons; Uncanny
Reflexes
Heavy Support: Dreadnought (1 , 136 pts)
Dreadnought
1 Grp:
136
WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10
(C:GK, pg. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Searchlight; TwinLinked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced
Aegis; The Aegis; Fortitude
Heavy Support: Dreadnought (1 , 136 pts)
Dreadnought
1 Grp:
136
WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10
(C:GK, pg. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Searchlight; TwinLinked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced
Aegis; The Aegis; Fortitude
Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.
Download it for FREE at http://www.wolflair. com!
Name
#
Grp
WS
BS
S
T
Wo
I
A
Ld
Save Cost
Heavy Support: Land Raider Redeemer (1 , 261 pts)
Land Raider Redeemer 1 Grp:
261
BS: 4 FA: 14 SA: 14 RA: 14
(C:GK, pg. 36); Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Fire
Points: 0; Frag Assault Launchers; Smoke Launchers; Multi-melta; Psybolt Ammunition; Searchlight; 2x
Flamestorm Cannons; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit; Psychic
Pilot; The Aegis; Fortitude
Total Cost: 1849
Option Footnotes
Psychic Powers
Cleansing Flame
Dark Excommunication
Fortitude
Hammerhand
Sanctuary
Warp Quake
See
See
See
See
See
See
C:GK,
C:GK,
C:GK,
C:GK,
C:GK,
C:GK,
pg.
pg.
pg.
pg.
pg.
pg.
31.
25.
33.
25.
25.
28.
Special Rules
And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51).
Fear
Assault Vehicle
Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep
Strikes within a Land Raider cannot assault in the turn it arrives.
Brotherhood of Psykers
See C:GK, pg. 21.
Combat Squads
A ten-man unit has the option of breaking down into two five-man squads.
Deep Strike
Unit may arrive by Deep Strike (BRB, pg. 95).
Fearless
Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
I've Been Expecting You See C:GK, pg. 45.
Independent Character
(See WH40k, pg. 50.)
Power of the Machine
The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be
Spirit
fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a
vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at
cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon.
Preferred Enemy
Re-roll to hit in close combat, conditions apply (p75 WH40K 5E)
(Daemons)
Psychic Pilot
See C:GK, pg. 21.
Psyker (Mastery Level 2) For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21).
Reinforced Aegis
See C:GK, pg. 35.
Repair
If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair
instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer
immobilzed.
Spy Network
See C:GK, pg. 45.
Stubborn
Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E)
The Aegis
See C:GK, pg. 21.
Uncanny Reflexes
See C:GK, pg. 49.
Unit Type
Unit Type: Infantry
Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle
Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Unit Type: Vehicle
Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Artificer Armour
Confers a 2+ Armour save.
Carapace Armour
Confers a 4+ Armour Save.
Flak Armour
Confers a 5+ Armour Save.
Frag Assault Launchers
See C:SM, pg. 82.
Frag Grenades
Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Krak Grenades
One attack with 6+D6 AP (exceptions apply p72 WH40K)
Multi-melta
24" Range; S8; AP1; Heavy 1; Melta.
Power Armour
Confers a 3+ Armour Save.
Psyber- Eagle
24" Range; S4; AP-; Assault D6.
Psybolt Ammunition
See C:GK, pg. 62.
Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.
Download it for FREE at http://www.wolflair. com!
Psychotroke Grenades
Psyk-out Grenades
Rad Grenades
Searchlight
Smoke Launchers
See C:GK, pg 60.
See C:GK, pg. 61.
See C:GK, pg. 61.
Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Weapons
Range: Template; S6; AP3; Heavy 1.
Ignores armour saves in close combat (p42 WH40K 5E)
12" Range; S4; AP5; Pistol
If used with another close combat weapon, +1 attack in close combat.
2x Flamestorm Cannons
2x Power Weapons
Bolt Pistol
Chainsword
Master-crafted Nemesis
Daemonhammer
Nemesis Daemonhammer Force Weapons, Daemonbane, Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any
model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles
hit are considered Crew Shaken as well as whatever else happens.
Nemesis Force Sword
Force Weapons, Daemonbane, +1 to Invulnerable save against close combat attacks (if bearer has an
Invulnerable save, otherwise no effect).
Power Weapon
Ignores armour saves in close combat (p42 WH40K 5E)
Psycannon
24" Range; S7; AP4; Assault2 or Heavy4, Rending.
Storm Bolter
24" Range; S4; AP5; Assault 2
Twin-Linked Assault
24" Range; S6; AP4; Heavy 4 Rending Linked
Cannon
Twin-Linked Autocannon 48" Range; S7; AP4; Heavy 2 Linked
Twin-Linked Heavy
36" Range; S5; AP4; Heavy 3 Linked
Bolter
Created with Army Builder® - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.
Download it for FREE at http://www.wolflair. com!

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